Orbbec development blog
by Dr Mike
Tutorials, getting started guides, tips and tricks, algorithms, and some fun coding stuff.
July 2018
My Persee just got faster!
...In this article I just give you and example of what performance improvements mean in a practical application. I earlier had to modify the core AstraController to speed things up. Now I swapped back to the original way of using Unity events and their bindings...
June 2018
Astra Pro distance range
...which allows us to turn every depth pixel into a color pixel on the screen. I've modified it to show different color for all the pixels within a specified range in millimeters. Also I added simple calculations for finding the far and near pixels as well as the...